(5E Dungeon Master's Guide ch 3 Pathfinder GamesMastery Guide ch 8) See the many tables in Ultimate Toolbox starting page 328. (5E Dungeon Master's Guide ch 3) Social events (The Ultimate Toolbox also has many tables for most locations). To generate any location that is not already detailed use our Realms Creation docs. It also directs you to the relevant section of advice in the 5E D&D Dungeon Master's Guide and some other charts, such as goal may refer you back here. This step is merely for the GM to add some structure to the adventure. (Encounter building should still follow all the guidelines for doing so). This help is just not going to stay around or help solve the main situation. For example, if you roll that the PCs receive "No Donations" for the adventure it doesn't mean that they can't receive a little help during single encounters. Individual encounters may vary from this framework. Note that these are overall guidelines to help put the 'big picture' of the adventure together. You will need to consult the reference materials. You cannot put the adventure together from the tables here alone.
Thankfully, there are already several 'adventure generators' and tables in some of my favourite RPG books, so I am just collating them all here in one place. Changed Goals to Adventure Seeds.ĭragon Mag #274 (the article that inspired this).Īs I love to do things randomly, I love nothing better than throwing together an adventure using a whole bunch of random elements. Added level of adventure to the start.Changed reference to Dungeon mag to Dragon mag.We have many other docs/sources to detail the parts of the adventure. Added a Where to Next section to try and make it clear this is NOT about detailing a whole adventure - it is for the OUTLINE.Added a lot of features from Mythic Odysseys of Theros.Cypher - Foci Groups By genre, time, etcĬonnors GM Notes Behind the scenes of games I run.Email moc.liamg|hsalcsronnoc#moc.liamg|hsalcsronnoc